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FAST Soccer Rules (The FAST Soccer League reserves the right to modify these rules at any time, as deemed appropriate)
 

1)      FIELD OF PLAY

  1. Field size and goal size differences are obvious. 
  2.   Center circle is tip-off area at half court and is to be obeyed on kickoffs. 
  3.   No penalty kicks; therefore no penalty stripe.  ALL RESTARTS ARE INDIRECT. 
  4. Teams stay on same side of field and substitutes are sitting against the wall.

2)    BALL

  1. Indoor FUTSAL (FAST Soccer) Ball to be used ONLY. 
  2. NO OTHER SOCCER BALLS ALLOWED IN GYM.

3)    NUMBER OF PLAYERS

  1. 5  (4 field players plus 1 goalie) for ages 7-8 and above. 
  2. 6  (5 field players plus 1 goalie) for ages 5-6. 
  3. League reserves the right to adjust these numbers as deemed necessary.

4)    SUBSTITUTIONS

  1. On the fly during active play, without permission of the referee. 
  2. Player to be replaced must be off the field of play BEFORE the substitution crosses onto the field of play. 
  3. Coaches and subs are restricted to within 10 yards of midfield, (their half only.
  4. Goalkeeper subs can be done on the fly, or with play stopped by the referee upon coach request.

5)    REFEREE

  1. Responsible for keeping time for game. 
    1. "Standard" - 24 minute halves beginning on the hour.  2 minute halftime. 
    2. "Running"  - If agreed by both coaches and the referee 50 minute running time, no halftime.  
  2. Stop play for obvious injury as well as lesser injuries for younger players. 
  3. Any bleeding player must be removed and clothing with blood on it may not be worn. 
  4. Referee has the right and responsibility to dole out "penalties" for FSL rules infractions, which can result in 1-2 minute "power play".  The penalized team plays one player sort for the duration of the penalty or until a goal is scored by the team on the "power play".
  5. Players or coaches can also be penalized by a game-ejection for behavior deemed dangerous or egregious.
  6. Referee (and league management) shall have the final (and only) say for all on-field rulings.

6)    PLAYER EQUIPMENT

  1. No dangerous apparel. 
  2. Coaches are responsible to insure players are properly equipped.   
  3. SHIN GUARDS MUST BE WORN.  
  4. Socks must cover shin guards and laced shoes should be worn.  Sneakers or indoor shoes permitted.  No other foot wear allowed.   
  5. Teams to wear supplied jerseys or pinnys and goalies to wear a contrasting color shirts or pinnys.

7)    START AND RESTART OF PLAY

  1. There is no coin toss.   
  2. First team in position to play when called by the Referee gets ball first.   
  3. KICK OFF need NOT go forward.   
  4. Opponents outside center circle.   
  5. ALL RESTARTS ARE INDIRECT.

  8)    BALL IN AND OUT OF PLAY

  1. Ball, which hits ceiling or light or any other object above playing field, remains in-play at the referees disgression. If the referee calls for a restart, it will be with an indirect free kick for other team at midfield.  
  2. Players are responsible for retrieving and placing ball back in play.

  9)    OFFSIDE

  1. Does not apply to indoor FAST SOCCER play.

10) FOULS AND MISCONDUCT

  1. All fouls result in a restart that is INDIRECT.

11)   FREE KICKS

  1. Ball must be stationary.   
  2. Opponents must be 10 feet from ball minimum.   
  3. Free kicks for the defending team are not in play (and may not be touched by any other player) until ball has left goal/penalty area.   
  4. Free kicks are allowed to go directly over midfield.   
  5. A free kick, into own goal without being touched by another player is NOT a goal, and results in a corner kick for the opponent.

  12) THROW-IN

  1. There are no throw-ins in Fast Soccer.  All restarts that go over the sideline are restarted via kick-in.    
  2. Opponents must be a minimum of 10 feet from placement of ball.   
  3. Kick-ins are INDIRECT and may travel over half field.

  13) GOAL KICK.  

  1. Goal kicks are indirect and are taken from the designated by the referee, usually marked by a cone or other identification.   
  2. A goal kick cannot travel over half field without being touched by another player (either offense or defense). 
  3. A goal kick that does cross half field will result in an opposition free kick at midfield.    
  4. Second touch can occur only outside the area designated as a "goal box" by the referee. 
  5. Defending team of a goal kick must start beyond the area designated as a "goal box" by the referee.

 14) PUNTS/DROP KICKS BY KEEPER

  1. There are NO punts or drop kicks permitted in FAST SOCCER.  Keeper must put ball into play by rolling and or throwing the ball to another player.   
  2. Keepers can only use their hands within the the area designated as a "goal box" by the referee.  
  3. Keepers become a "player" without goalie rights, once they leave the the area designated as a "goal box" by the referee.   
  4. A throw by the keeper CANNOT travel beyond half field without hitting another player or bouncing on the keepers own half of the field.

  15) CORNER KICKS

  1. All Corner kicks are INDIRECT.   
  2. Opponent must be 10 feet from ball.  
  3. Players must observe 1-yard corner arc even though not drawn.
 
 
 

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